IBM System Journal Volume 45, Number 1, 2006 - Online Game Technology

全文下载:http://www.research.ibm.com/journal/sj45-1.html

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On demand operating environment for games </td /></tr />

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On demand platform for online games </td />

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A. Shaikh, S. Sahu, M.-C. Rosu, M. Shea, and D. Saha </td />

p. 7 </td />

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Running Quake II on a grid </td />

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G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, and J. H. Kaufman </td />

p. 21 </td />

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System-performance modeling for massively multiplayer online role-playing games </td />

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M. Ye and L. Cheng </td />

p. 45 </td />

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Deep computing for games </td /></tr />

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Using advanced compiler technology to exploit the performance of the Cell Broadband Engine™ architecture </td />

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A. E. Eichenberger, J. K. O’Brien, K. M. O’Brien, P. Wu, T. Chen, P. H. Oden, D. A. Prener, J. C. Shepherd, B. So, Z. Sura, A. Wang, T. Zhang, P. Zhao, M. K. Gschwind, R. Archambault, Y. Gao, and R. Koo </td />

p. 59 </td />

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MPI microtask for programming the Cell Broadband Engine™ processor </td />

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M. Ohara, H. Inoue, Y. Sohda, H. Komatsu, and T. Nakatani </td />

p. 85 </td />

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High-performance server systems and the next generation of online games </td />

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B. D’Amora, A. Nanda, K. Magerlein, A. Binstock, and B. Yee </td />

p. 103 </td />

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Business integration for games </td /></tr />

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Content protection for games </td />

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G. Myles and S. Nusser </td />

p. 119 </td />

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A context-aware smart-call-center solution: Improving customer service for online games </td />

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L. Luo, J. Liu, L. Shao, W. Lu, and M. Ye </td />

p. 145 </td />

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Online games and e-business: Architecture for integrating business models and services into online games </td />

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C. E. Sharp and M. Rowe </td />

p. 161 </td />

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